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PC Zone 96
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PC Zone #096.7z
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Dppcz1200.mdf
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Gunlok
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data1.cab
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cityruins.gcs
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Text File
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2000-09-09
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5KB
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221 lines
echo off
batch common.gcs
fogcolour 0.02 0.02 0.02
fogvalue 0.8
fogtransition 4
fogupdate 10
vision on
sunangle 150
sunbrightness 2 2 2
sunspecular 0 0 0.05
ambient 0.2 0.3 0.4
add trigger location 62.5 4.1 -40.2 3 cityruinsb.gcs
add trigger location -45.8 8.9 19.7 5 cityruinsc.gcs
add trigger location 54.3 -3.2 -20.6 6 cityruinsd.gcs
add trigger location -114 -0.9 75.8 2 cityruinse.gcs
add warflash "baddie a"
spawn warflash "baddie b"
spawn team 2 minebot "baddie c"
add warflash "baddie d"
spawn drone "baddie e"
spawn team 2 minebot "baddie f"
spawn drone "baddie g"
spawn drone "baddie h"
add runner "baddie i"
spawn scythor "baddie j"
spawn massacrete "baddie k"
add massacrete "baddie l"
add scythor "baddie m"
add scythor "baddie n"
add team 2 minebot "baddie o"
spawn scythor "baddie p"
add team 2 minebot "baddie z"
//GROUP 1 (NEXT TO TRENCH)
heap garbage_kc mini_autolock_bolts
heap junkpile_md mini_battery_plus
heap junkpile_ne terrain_scanner
heap junkpile_of plasma_shells
//GROUP 2 (LEFT OF START)
heap junkpile_ob battery_plus
heap garbage_ja plasmaxi_bolts
heap junkpile_mc energy_cells
heap garbage_ia health_pickup
heap junkpile_mb mini_autolock_bolts
heap junkpile_ib armour_pickup
// GROUP 3 (NEXT TO FIRST DOME)
heap junkpile_oa mini_battery_plus
heap junkpile_na sight_pickup_plus
heap garbage_ka mini_grenade_basic
// GROUP 4 (ROAD TO BROKEN BRIDGE)
heap garbage_ha mini_grenade_basic
heap junkpile_ic flamer_fuel
heap junkpile_kb health_pickup
heap junkpile_hc shield_pickup
// GROUP 5 (START CRATER)
heap garbage_ga epulsar
heap junkpile_ha nanotech_dismantlers
heap junkpile_oc armour_pickup
heap junkpile_la energy_cells
heap junkpile_lc battery_plus
heap garbage_dc mini_plasma_shells
heap junkpile_nb plasma_shells
// GROUP 6 (IN FRONT OF TOWN HALL)
heap junkpile_ka mini_missile_basic
heap junkpile_mf health_pickup
heap garbage_lb battery_plus
heap junkpile_lb mini_battery_plus
// GROUP 7 (ON THE HILL)
heap junkpile_gc armour_pickup
heap junkpile_eb mini_battery_plus
heap garbage_lc health_pickup
heap junkpile_he mini_grenade_basic
heap garbage_kb plasma_shells
heap junkpile_fb mini_autolock_bolts
heap junkpile_gd mini_battery_plus
// GROUP 8 (ON THE RUN CORNER)
heap junkpile_fa napalm_fuel
heap garbage_ib nanofrag
heap junkpile_gb nanotech_dismantlers
heap junkpile_le energy_cells
heap junkpile_kd mini_battery_plus
heap garbage_jb mini_autolock_bolts
// GROUP 9 (TRENCH EARLY)
heap junkpile_id health_pickup
heap junkpile_kc mini_plasma_shells
heap garbage_hb mini_battery_basic
// GROUP 10 (TRENCH LATE)
heap junkpile_nd armour_pickup
heap junkpile_oe mini_battery_plus
heap garbage_da health_pickup
heap junkpile_hb mini_grenade_basic
heap junkpile_ga mini_autolock_bolts
heap junkpile_ld energy_cells
// GROUP 11 (ROUNDABOUT)
heap junkpile_kf mini_battery_basic
heap junkpile_hi mini_autolock_bolts
heap junkpile_ec flamer_fuel
heap junkpile_nc energy_cells
heap junkpile_mg mini_grenade_basic
heap garbage_ld mini_autolock_bolts
heap junkpile_og health_pickup
// GROUP 12 (ROUNDABOUT CORNER)
heap junkpile_li mini_plasma_shells
heap garbage_gb armour_pickup
heap junkpile_hg mini_battery_plus
heap junkpile_ke shield_pickup
heap junkpile_ja nothing
heap junkpile_hf autolock_bolts
// GROUP 13 (BEN'S BUILDING)
heap junkpile_ge nothing
heap junkpile_hh energy_cells
heap junkpile_oh mini_battery_plus
heap junkpile_nf autolock_bolts
heap garbage_hc battery_plus
heap junkpile_lf mini_battery_plus
// GROUP 14 (ROOFTOPS)
heap junkpile_oi mini_battery_plus
heap junkpile_ng battery_plus
heap garbage_ke mini_plasma_shells
// GROUP 15 (THE REST)
heap garbage_db plasma_shells
heap garbage_ea mini_plasma_shells
heap garbage_eb health_pickup
heap garbage_gc sight_pickup_plus
heap garbage_hd mini_plasma_shells
heap garbage_ic energy_cells
heap garbage_id mini_missile_basic
heap garbage_jc health_pickup
heap garbage_jd battery_plus
heap garbage_kd mini_battery_basic
heap garbage_la mini_plasma_shells
heap garbage_le nothing
heap garbage_lf armour_pickup
heap junkpile_hd nothing
heap junkpile_ia mini_battery_basic
heap junkpile_kg napalm_fuel
heap junkpile_lg nanotech_dismantlers
heap junkpile_lh nothing
heap junkpile_ma nothing
heap junkpile_me nothing
heap junkpile_mh nothing
heap junkpile_od nothing
LASER FENCE "force bar A01" "force bar A" 0.25
LASER FENCE "force bar B" "force bar B01" 0.25
LASER FENCE "force bar C01" "force bar C" 0.25
LASER FENCE "force bar D" "force bar D01" 0.25
LASER FENCE "force bar E01" "force bar E" 0.25
LASER FENCE "force bar F" "force bar F01" 0.25
LASER FENCE "force bar G01" "force bar G" 0.25
LASER FENCE "force bar H" "force bar A01" 0.25
door 34.5 -3.2 -43 0
door 39.9 -3.2 -48.5 1
heap keyman "Robot ID module"
requires button_a "Robot ID module"
set track keylift keylifta keyliftb keyliftc keyliftd true
set speed 2 keylift
attach keylift
link button_b citykeylift.gcs
add trigger location text 2 citykeytext.gcs
add trigger death next_level.gcs dome_a dome_b dome_c dome_d dome_e
close door 0
close door 1
associate button_a citydoora.gcs
echo on
play cutscene scene 23